﻿using System;
using Server;

namespace Server.Items
{
	/* 
	first seen halloween 2009.  subsequently in 2010, 
	2011 and 2012. GM Beggar-only Semi-Rare Treats
	*/

	public class HarvestWine : BeverageBottle
	{
		public override string DefaultName { get { return "Harvest Wine"; } }
		public override double DefaultWeight { get { return 1; } }

		[Constructable]
		public HarvestWine()
			: base( BeverageType.Wine )
		{
			Hue = 0xe0;
		}

		public HarvestWine( Serial serial )
			: base( serial  )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( ( int )0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
